Wednesday, September 5, 2012

Digital 3d Zbrush Scupting and Modeling for Animation and Games

   Well it has been a few months since my last blog posts to this blog and these groups, but since that time I have now developed yet another group and also my Freelance artists groups are starting to grow fast.  I have a lot of my art portfolio work that I can show here on this post. I am building my graphic 3d artist portfolio with both character that I can now animate as well I am going to load them with all of the correct shade materials in 3ds Max and Maya also as well I have retoplogized them with both Topogun and aslo in qremesher of zbrush also.   I have created enough to really get my portfolio with many styles. I then will import them all in both the Unity 3d game engine as well into the Unreal game engine and then use the images I pull out of there as well into  my low poly portfolios. I still need to re design the logo for Ken Sweckards VFX 3d Studios ad I will be building the studio domain and as well another website with some apps for the freelance artist site. On one of my Freelance artist wanted blog I am documenting the build and also and will be helping any of the freelance 3d artist group members with building there website design as well also helping them to start promoting there blogs portfolios and other freelance artists sites.  But for now I will show you some of my latest characters and works in progress to start, for example this was done in zbrush

 These are in no particuler and are the doc pics as I modeled and sculpted him in the new zbrush

 I did his Boady and then as well I made his sword
 
 If you click on these you can see the detail that I have achieved  ...
 This is my contact sheet showing my Roman character being done in
 Here I used the zspheres to build the hands
I eventually qremeshed whole mesh added good edgeloops and it's about 25 K polys.


  I will sculpt a bit more with  zbrushes  like the damn standard, the move, and maybe even the inflate to detail different parts of the 3d mesh with the model masked , unmasked etc.   




    Here is another look at this soldier of many characters that I have created over the last few weeks using digital sculpting technique in zbrush. I will also lower any of  the items with retopgun  which should get the character high poly model also has the low poly that I can animate in a game engine like Unity for example