tag:blogger.com,1999:blog-14477213879569205202024-02-20T22:03:35.820-08:003d digital art, modeling, sculpting and paintingMedicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-1447721387956920520.post-55318742832155910352014-09-06T18:55:00.001-07:002014-09-06T18:55:21.921-07:00Importance of Photoshop in 3d Pipelines, Zbrush, 3ds Max, Blender all Need Photoshop<div dir="ltr" style="text-align: left;" trbidi="on">
When it comes to graphics then Photoshop is reigning King, and it does not matter if it is print, web, games or film. No matter what Photoshop has its hands in the cookie jar when we deal with any sort of visual media. Sure you could pair PSP with 3D Max for example but all in all in a professional setting it is normally Photoshop. If you are working on a model in Zbrush simply click the plugin exporter button and now you are in Photoshop. Bake out a normal map save it out pull it up in adobe bridge then touch it up via Photoshop and Quixel. We could go on and on with a long list from all the duties and tasks that Photoshop is used for and the projects that it has been used on from most every company in the world. <br /><br /> So while on the subject let me invite you to checkout the new community called <a href="https://plus.google.com/u/0/communities/118074358310685109901" target="_blank">Photoshop Hangout</a> you can visit the blog located here on Blogger as well at the <a href="http://photoshophangout.blogspot.com/" target="_blank">Photoshop Hangout Blog</a><br />
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I am built numerous blogs that are all inter related at this point seeing I learned in both the 3d and 2d world of thinking when it comes to tech, graphics, graphic design, technical ideas and solutions, innovations and ways of thinking, as well the whole idea that a replicator that we saw as science fiction when I was a kid watching Star Trek is now a real life machine that is based on the innovations of 3d Printing. Currently working on a computer science degree, I am as well others struggle with just keeping up with technology let alone and rather then being ahead of it in all areas. Yet I excel at both graphics and design as well tech and computers so I sit right in the middle of what is to come and what is currently in place. When I see the graphics design and technology in modern day tele dramas as well the information technology that are representing, the jumps are not as far as the Sci fi of the past in say the 1970's and 1980's.<br />
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Yet in the graphics of today, our technology is far reaching in both organic and technological sci fi, and is shown in the movies and films that are media and social hits.For example if you look at movies such as Transformers, and Pacific Rim the technology and sci fi are far reaching and effects are beyond amazing, but even the organic sci fi is incredible in a film such as Revenge of the Planet of the Apes. The "Planet of the Apes" franchise has pushed the limits of 3d film making beyond and into our imaginations. But these advances mean scripting , coding, advanced algorithms, advanced processing power and chips, faster networking and render farms that reach past that sci fi realm that was Star Trek and Star Wars in the 1970's. Back during the Star Tech days of advanced graphics everything was done via physical world models and shot on film, today it is 3d virtual model recorded as a bunch of 1's and zeroes with digital information compressed using countless algorithms and streamed with ever changing video and graphics applications. So this is my point, being where do you start to follow the ever changing field and what area do you specialize in ? Since humans are very visual in nature was well audible and these go hand in hand with the mind and imagination as well tech and learning, this is a huge and wide reaching area of study and we cannot be the experts in each and every part of it. I am decent with lighting and color yet I am only proficient in some render engines. But the reality is I can at least get renders out of most of them that are somewhat decent due to the fact they all have similar settings, effects and interfaces. In the end the renders and the images will all shift back to Photoshop and After Effects for the most part. Industry wide though it goes to Mari and Nuke as the high end for motion graphics with node editing etc ... Again Photoshop is the Reigning camp but there is always going to be a bigger fish lurking in the shadows. <br /><br /> So this being all said comparability, portability, interactively and open end transparency to help get the job done in today's demanding world of graphics and tech Photoshop reigns supreme for now. Adobes Creative Suite with the new shift to the Adobe Creative Cloud is just another technical boundary in attempts to seal the deal and retain the crown in this fast and ever changing tech world. Iphone, Andrioid, and Windows are always trying to supply people with new graphics innovations meant to mimic the abilities of Adobes graphics suite and us as graphic artists, yet its still the templates and creations that we develop that are fueling and making these applications viable to the general public and through our chasing of tech that we stay ahead of them. For more info in regards to tech, graphics and computers please also follow my other blog that I run calle<a href="http://freelance-it-web-app-design.blogspot.com/" target="_blank">d Freelance IT </a>as well please feel free and aI welcome comments questions discussions regarding artwork, graphic design, technology and web design and development. </div>
Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-2033703694743147192014-08-14T13:02:00.002-07:002014-08-14T13:05:03.370-07:00Concept 3d Art using Zbrush and Photoshop to Convey Character Concept Ideas<div dir="ltr" style="text-align: left;" trbidi="on">
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3D in Webdesign to Game Design and Tech</h2>
I have not posted much lately but I have been busy building and creating my <a href="http://ksweckard.wix.com/freelance-it-lansing" target="_blank">Freelance IT Lansing</a> website that includes both Freelance and Concept Art and Design as well as coding scripting and website design and development. Seeing I use many programs in tech, design and development that ranges from Photoshop, Illustrator, Aftereffects and Zbrush for graphics design to apps and programs like Dreamweaver, Fireworks and as well scripting apps like Sublime, Textpad and development aids like Xampp when it comes to coding the website I am building refers to all of these and the uses. <br />
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3D Modeling and Character Concepts and Design</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6eQbmDY8vVNqupGqOAQrEyIyEnBSu_yHD6jC0GlbliGZPSOFnzIBwNLGKnvvH7iqmqgX9YxXFIwa_xN-6fgZMN0wY3qqZRtP_XPqqMVURc193spF9CrLTTCtOkljsDguEWeqsTCysOGgu/s1600/tEDDYBear03.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6eQbmDY8vVNqupGqOAQrEyIyEnBSu_yHD6jC0GlbliGZPSOFnzIBwNLGKnvvH7iqmqgX9YxXFIwa_xN-6fgZMN0wY3qqZRtP_XPqqMVURc193spF9CrLTTCtOkljsDguEWeqsTCysOGgu/s1600/tEDDYBear03.png" height="147" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRkzI4t9JI33ehH4YkO-XWq55E1TENQFJJguidK4qsgj6IQJDCGLI3Chu0bU3-xhlgEzgIEBUNF_ZxcJI3eYRrGEGFn8Nrys3117b1G5lWna4MGNFeoxMpJPVRSIVbAKj9FijhjFEBnlMw/s1600/tEDDYBear02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRkzI4t9JI33ehH4YkO-XWq55E1TENQFJJguidK4qsgj6IQJDCGLI3Chu0bU3-xhlgEzgIEBUNF_ZxcJI3eYRrGEGFn8Nrys3117b1G5lWna4MGNFeoxMpJPVRSIVbAKj9FijhjFEBnlMw/s1600/tEDDYBear02.png" height="236" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB1S__zOo5zBMQfuathFEQIHyvXZ1Q7sAtHi8FfefPs48-IUPRV38XzCZ7hM-OQS0yafl6B1Rlc-Ux81eBaVPjVs-Bp2hWrEVR7PPGs54yM_YPjQPVQ6SgkXYE2BewNknLHhW5fOhf2mym/s1600/tEDDYBear013.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB1S__zOo5zBMQfuathFEQIHyvXZ1Q7sAtHi8FfefPs48-IUPRV38XzCZ7hM-OQS0yafl6B1Rlc-Ux81eBaVPjVs-Bp2hWrEVR7PPGs54yM_YPjQPVQ6SgkXYE2BewNknLHhW5fOhf2mym/s1600/tEDDYBear013.png" height="236" width="320" /></a>But this is a blog about 3d digital art, concept art and graphic design so here I rarely go into programs like Adobes Dreamweaver or Flash Professional yet they do have a place in both 3d and website design and development as well some have a use in game development. But today lets look at more 3D Modeling and Character Concepts and Design. So below I are just a few example s of this months works and ideas. As you can see these are just rough concept art sculpts / sketches of the models as I decide where I am going in zbrush. Then masked off with a greenscreen background to make it easy to pull them from the background. <br />
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Zbrush Models for use in Photoshop</h3>
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From this point I then take the models from zbrush into Photoshop in order to make some character concept cards for the ideas I have. These are very rough and Work in progress sketches at this point all done in Zbrush and still not posed nor finished works....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAxdxsJVcn9MRGpwT_CJJ7esci_1C0aTOlGybJhihCQ-NR7ZsyUX9Ow94bkgz3oeMR0xV1cwAGsnSPgwjcLM5ZHDGu5HRjRSpa18Gg-0Kdz0I4uvkSqqg_QGhTb1HMDaR0OD8ON17TeCsc/s1600/tEDDYBear011.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAxdxsJVcn9MRGpwT_CJJ7esci_1C0aTOlGybJhihCQ-NR7ZsyUX9Ow94bkgz3oeMR0xV1cwAGsnSPgwjcLM5ZHDGu5HRjRSpa18Gg-0Kdz0I4uvkSqqg_QGhTb1HMDaR0OD8ON17TeCsc/s1600/tEDDYBear011.png" height="236" width="320" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcH9NITfAHAtLSs6MANEjMgGJ31DvuMwcjJEe-knCSnp5XxzmGfDBjRA6wADIfMje1FrmBGcK2PKf4mptjGtYE3ylJxqW2cihj6xfzSgNNZk_vM05JJzW1gxfhR5hquIXkjOQkU47yS6UW/s1600/tEDDYBear012.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcH9NITfAHAtLSs6MANEjMgGJ31DvuMwcjJEe-knCSnp5XxzmGfDBjRA6wADIfMje1FrmBGcK2PKf4mptjGtYE3ylJxqW2cihj6xfzSgNNZk_vM05JJzW1gxfhR5hquIXkjOQkU47yS6UW/s1600/tEDDYBear012.png" height="147" width="200" /></a><br />
These here are then taken in to Photoshop to make some concept sketch cards of teddy bears sculpting models ... <br />
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Eventually after all are masked out of backgrounds they end up on cards like these shown below for Concept Character Cards.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkyyBUeoZq9fZlukOBXFZSleIwamyrXNcZ3uDfDMqpPE3eat4eMgwl37ixD1TITIbk1axAgm64dLAamKHUVaxuJTKZ48STKdGyUGAZo9J13fbEQw800QhX267Acr136EYb-6eVDNlJ42nv/s1600/Concept_teddy_Tubby.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkyyBUeoZq9fZlukOBXFZSleIwamyrXNcZ3uDfDMqpPE3eat4eMgwl37ixD1TITIbk1axAgm64dLAamKHUVaxuJTKZ48STKdGyUGAZo9J13fbEQw800QhX267Acr136EYb-6eVDNlJ42nv/s1600/Concept_teddy_Tubby.png" height="320" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfHSyoWo6oWSwwDAANt5VubIdXpSbYmZSGdr2wq-_UHDOMDBexluQyKiVg4_PVLUbVfjgnDfAb3dtia4DIIEKNhoMZbrZrl6SN1913IdrfIIR2GkSpiEdte7hu6CTs_DqkDUyXWfy02fDG/s1600/Concept_teddy_hippy.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfHSyoWo6oWSwwDAANt5VubIdXpSbYmZSGdr2wq-_UHDOMDBexluQyKiVg4_PVLUbVfjgnDfAb3dtia4DIIEKNhoMZbrZrl6SN1913IdrfIIR2GkSpiEdte7hu6CTs_DqkDUyXWfy02fDG/s1600/Concept_teddy_hippy.png" height="200" width="200" /></a><br />
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You can see how just adding some neatly placed textures and images can look much better and done in little time as well so any of the advertising or game reps can see your ideas and you can springboard off that sort of like a storyboard concept artists ideas come to life.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4dyAkdrm8APziMBlvH4X_p93HmHJvZhfPQQ9BWUrnMbyVxy3izIcFQIR0MqYRWR-hfjOPitq7KyGA-Md72YJt1GZ5d9wJeeaWu4993PHZgCzMQdquCI6jpewu0tnbZ-aklaNEqk_fmxd/s1600/concept_art_model_teradactyly01.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4dyAkdrm8APziMBlvH4X_p93HmHJvZhfPQQ9BWUrnMbyVxy3izIcFQIR0MqYRWR-hfjOPitq7KyGA-Md72YJt1GZ5d9wJeeaWu4993PHZgCzMQdquCI6jpewu0tnbZ-aklaNEqk_fmxd/s1600/concept_art_model_teradactyly01.png" height="200" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisAp7RXF096VHTNnRG-3DGSgEKi4mwMinEAtjNS4G0sx7nUJbXVGkLjfqDY2q0K3m4NHAjL4rCZkxNftwQ31DtvgUAdfw-bXUMELFDmnaJH545DRikJcmmPY6lpMIQdrsUcZd_WfcC93RL/s1600/concept_art_model_teradactyly03.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisAp7RXF096VHTNnRG-3DGSgEKi4mwMinEAtjNS4G0sx7nUJbXVGkLjfqDY2q0K3m4NHAjL4rCZkxNftwQ31DtvgUAdfw-bXUMELFDmnaJH545DRikJcmmPY6lpMIQdrsUcZd_WfcC93RL/s1600/concept_art_model_teradactyly03.png" height="200" width="200" /></a></div>
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Continuing with Concept Art Ideas</h4>
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<span style="font-weight: normal;">At this point we can continue on with adding more ideas and concepts for the artists work as well. In a real life situation these concept character cards above might include notes on the cards and a character concept sheet full of the specs and artists and clients concept ideas as well. Here are some more examples of concept character image cards from another project directly above and then below is what these characters would look like when starting on the concept environment art below. Again these are 3D modelings and illustration design ideas and not a finished project or product. </span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHPLVDrpoSfSGcxv4n9W_nyO03pDxI-a553ZFzpFmtKjU20NsQ5dRZFHmD7bukGyq5ZhdimmXQWPsrqc8C4_GieJHo3Fg8p-UEPhTE_mQMKycoIk2BoYoKEWvLpyImmABzlhgSbsKOa0lV/s1600/hero_image.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHPLVDrpoSfSGcxv4n9W_nyO03pDxI-a553ZFzpFmtKjU20NsQ5dRZFHmD7bukGyq5ZhdimmXQWPsrqc8C4_GieJHo3Fg8p-UEPhTE_mQMKycoIk2BoYoKEWvLpyImmABzlhgSbsKOa0lV/s1600/hero_image.png" height="435" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pterodactyls with a concept environment art idea added, its not time for landscape rendering, still concept ideas.</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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As you can see the more added the more like a product design shape the project starts to resemble. But lets get back to the Jerry Bear style of 3D modeling character concept design ...<br />
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Adding Details to Concept Character Artists Design</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZhiUriy7G0JwpMegI1DnIjHE-AUCnjz9o6Z0kQpzYnqDBDAJHCKe8LV2ocNSuo8UDc9ec457e2PNUAkNgr2IW9R2dz1aApK2e5Luc_64PtRmHp9cmm3MDeDhApqBFnwzPO0X3z_NX-bxC/s1600/ZBrush+Document.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZhiUriy7G0JwpMegI1DnIjHE-AUCnjz9o6Z0kQpzYnqDBDAJHCKe8LV2ocNSuo8UDc9ec457e2PNUAkNgr2IW9R2dz1aApK2e5Luc_64PtRmHp9cmm3MDeDhApqBFnwzPO0X3z_NX-bxC/s1600/ZBrush+Document.png" height="480" width="640" /></a></div>
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So what is a teddy bear without any hair the clients and art team asks ? Well what will the teddy bear look like with hair added and how will that be done ? This is quite simple thanks to the functions of Fibermesh in Zbrush. The hair and fur fibers are now easily added in Zbrush with the help of the Fibermesh and hair features. They are editable in many ways and have many features, seen above the model has the hair only on his head, then below the 3D model has had more fur groups added and you can make some the same and others like the belly and ear fur shorter and more dense. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLlByZfojIqVe-vqwbBx-I34WAfxBSBel9kFyhPblbtAdiNW6d9HnX_avEW6ibJM8uY_HrnIHdyWw82GnZUkz4jdSeREjOfe-ait2jHRUzU62GReXjaUDFVSuZHFbWoBVO2Y-pf65oGtOO/s1600/Concept_teddy_.hippyfur03.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLlByZfojIqVe-vqwbBx-I34WAfxBSBel9kFyhPblbtAdiNW6d9HnX_avEW6ibJM8uY_HrnIHdyWw82GnZUkz4jdSeREjOfe-ait2jHRUzU62GReXjaUDFVSuZHFbWoBVO2Y-pf65oGtOO/s1600/Concept_teddy_.hippyfur03.png" height="300" width="400" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj342AGJAh7lOT6iMVamjlyLC5_CYHYzCeunEwzVdFJrVQl-pFOSmO38ZQ-tRX1TVItjDeW_yYxBRfBIhHt4p2XkR_FWaIwcAVKrFhnWj-i5w3PHxwwPt5Ssd3M3OinN-lobLRPfw6ZbqVc/s1600/Concept_teddy_.hippyfur02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj342AGJAh7lOT6iMVamjlyLC5_CYHYzCeunEwzVdFJrVQl-pFOSmO38ZQ-tRX1TVItjDeW_yYxBRfBIhHt4p2XkR_FWaIwcAVKrFhnWj-i5w3PHxwwPt5Ssd3M3OinN-lobLRPfw6ZbqVc/s1600/Concept_teddy_.hippyfur02.png" height="150" width="200" /></a></div>
When you enlarge these images you can see the details that you can achieve in Zbrush using the fiber mesh functions. These furs can also be exported as splines into programs like Maya and 3DS Max Studio.<br />
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Last of this part of the Concept Character Artwork.</h4>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVcq_5XbmpiDjcdDAyMV4E0Dy-Sh7suFTc8Owf3xekEKiYD74Q4PQoMqdwrHpMCMfDfpEBKS1iXJGIY3FO-Yivb6OnJf01hxAd6P-XlnuwykWPl3uSopJyi3gtPEfQludSJJPcp_L-z9b_/s1600/Concept_teddy_.hippyfur07.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVcq_5XbmpiDjcdDAyMV4E0Dy-Sh7suFTc8Owf3xekEKiYD74Q4PQoMqdwrHpMCMfDfpEBKS1iXJGIY3FO-Yivb6OnJf01hxAd6P-XlnuwykWPl3uSopJyi3gtPEfQludSJJPcp_L-z9b_/s1600/Concept_teddy_.hippyfur07.png" height="150" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQNFjYMc1hzOT1LB1B4xGoAqczMSHSpsGVzbO6PKWxBcdI60vusDVeizOqr6rvsEm-PrdY26pWSXbYydDL4gyNH-0wnmLARAOmCKs37ODSWOrM9u4pw614bsx0oHbZGOAydFHuHePeHi_/s1600/Concept_teddy_.hippyfur05.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQNFjYMc1hzOT1LB1B4xGoAqczMSHSpsGVzbO6PKWxBcdI60vusDVeizOqr6rvsEm-PrdY26pWSXbYydDL4gyNH-0wnmLARAOmCKs37ODSWOrM9u4pw614bsx0oHbZGOAydFHuHePeHi_/s1600/Concept_teddy_.hippyfur05.png" height="150" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSRqHVV7jSbqOiEHpClQtifWmRs4N1FEhy0JvQOZiLOIot-Eki6TksraB7Ec1kOwlvyxYhyXP13YMvlnLodyulxW1VxE3jMwJTCxJLV44bdd_roINFxgJnWcRW6V8-aPub2H8fHAzEgy0f/s1600/Concept_teddy_.hippyfur06.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSRqHVV7jSbqOiEHpClQtifWmRs4N1FEhy0JvQOZiLOIot-Eki6TksraB7Ec1kOwlvyxYhyXP13YMvlnLodyulxW1VxE3jMwJTCxJLV44bdd_roINFxgJnWcRW6V8-aPub2H8fHAzEgy0f/s1600/Concept_teddy_.hippyfur06.png" height="150" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2RkpaM4G0QujtoXWyW3Gs0EtRO9T-c2mIS06PDeUMIY9roNu8yUwq8NNRzrs2qaR2G4iwU1pgy61iF2yUIMHmSebBR96EMaO5fFtg9vnut-4rJXpb0ff9JST3UCChDvAeTIHuKXn9fjE_/s1600/Concept_teddy_.hippyfur04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2RkpaM4G0QujtoXWyW3Gs0EtRO9T-c2mIS06PDeUMIY9roNu8yUwq8NNRzrs2qaR2G4iwU1pgy61iF2yUIMHmSebBR96EMaO5fFtg9vnut-4rJXpb0ff9JST3UCChDvAeTIHuKXn9fjE_/s1600/Concept_teddy_.hippyfur04.png" height="150" width="200" /></a></div>
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So at this point you could try and cut the fiber mesh teddy bear concept character renders out of there back grounds as shown below but you can see that this would be a real mess !</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJa8MqqmPM2UTyUgwXi2m5Q-KX9jqxI2kzJNI56p41bqI0Ct7G8vf9TmkJa0Au0UVfUQr0xwKXvzRd9UyKS7vrT9DeV0kblzLP2_F66hHYW8HhXJygjeoqswnz49wJC_ypylfOkFWVuMPY/s1600/Concept_teddy_.hippyfur08Cutout.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJa8MqqmPM2UTyUgwXi2m5Q-KX9jqxI2kzJNI56p41bqI0Ct7G8vf9TmkJa0Au0UVfUQr0xwKXvzRd9UyKS7vrT9DeV0kblzLP2_F66hHYW8HhXJygjeoqswnz49wJC_ypylfOkFWVuMPY/s1600/Concept_teddy_.hippyfur08Cutout.png" height="150" width="200" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrnlHNi3OC-Lf0C6JfW86i0rCG5vNwMOVDyvI_mvP1Z8ghhwN4c8usrqyX9CUFFAJf8wbg5i_zmhMt6s1Ko_w0BqJw9U_rlB1ruj9BvYVYdh3HMOL6tNKM_T9sY6Tdin9DAd95U3BZS1e-/s1600/Concept_teddy_.hippyfur08.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrnlHNi3OC-Lf0C6JfW86i0rCG5vNwMOVDyvI_mvP1Z8ghhwN4c8usrqyX9CUFFAJf8wbg5i_zmhMt6s1Ko_w0BqJw9U_rlB1ruj9BvYVYdh3HMOL6tNKM_T9sY6Tdin9DAd95U3BZS1e-/s1600/Concept_teddy_.hippyfur08.png" height="150" width="200" /></a>Seeing that with fur the background green screen will actually make this more of a chore. So they would be best done in 3DS Max Studio on a backdrop ... Adobe Photoshop Postwork cannot help here. </div>
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Take a closer look and you will see that a green screen with fur is really difficult to get the green screen removed. The image at 1:00 O'clock above is just the fur without the character concept model and the green shines right through it. As well the image above on the left shows how its hard to remove the green that shines through the fur when cutting the image out. This is not a tutorial but I wanted to show more processes that are needed in 3d modeling and concept character design. Until next time be creative and Feel free to post comments and questions below. </div>
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Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-5031055686064493142014-06-18T06:37:00.001-07:002014-06-18T06:37:14.901-07:00Simple text animation in aftereffects <br /><br />
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<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/L0zbpRSvHwM" width="480"></iframe><br /><br />
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I am posting this to show a simple text animation done after effects .... it can be added to a show reel, a game, a video etc etc .... Much graphics work I do involves 3d programs such as Zbrush, Blender, 3ds Max just to name a few. Yet I have ability to work in about any graphics program there is ... The only thing that has held me back at this point is the processing power in my work station ... though I have quite a good work station ... in digital graphics bigger is better. <br /><br />Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-24640182401222744702014-06-05T22:34:00.002-07:002014-06-05T22:34:37.002-07:00Examples of Surface Brushes made in zbrush for what ever type of use you like<div dir="ltr" style="text-align: left;" trbidi="on">
Here are a few quick brushes I made in zbrush 4.r6<br />
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use for whatever you like <br />
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https://drive.google.com/folderview?id=0B8hN1tjPlPJ4ZVNhRkhYckhsbVE&usp=sharing<br />
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they are free surface sculpting brushes made for zbrush 4r6 and I will add more as time continues. These surface brushes are made for the zbrush 4r6 and will not work properly in older versions of zbrush at this time. I will also be adding many new zbrush alphas and textures for zbrush artists soon as well.<br />
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Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-83908326169864149032013-01-24T01:42:00.001-08:002013-01-24T01:42:13.514-08:00Best Video Game Engine and Video Game Designed for Multiplayer ActionVideo game engines are getting better and better, and though independen <a href="http://p.ost.im/p/d59XGh">... http://p.ost.im/p/d59XGh</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-78877663473851215072012-12-23T19:53:00.001-08:002012-12-23T19:53:28.129-08:00Video Game Design and Artist Links UpdatesHere are some great links about video game engines, video game level de <a href="http://p.ost.im/p/dyU2xR">... http://p.ost.im/p/dyU2xR</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-70474734976100539882012-12-19T23:04:00.001-08:002012-12-19T23:04:54.671-08:00Begining Video Game Level Design and Video Game ArtOK hope you are all doing well ! This week I will talk about Video <a href="http://p.ost.im/p/dyLeve">... http://p.ost.im/p/dyLeve</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-6880742647648639242012-12-04T00:28:00.001-08:002012-12-04T00:28:43.552-08:00Where Do I Start with 3d Art and the Design of my Video Game ?So what do I do to start the development of my video game and what engi <a href="http://p.ost.im/p/dDcS3k">... http://p.ost.im/p/dDcS3k</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-89242235529389753452012-11-19T18:46:00.001-08:002012-11-19T18:46:25.653-08:00Video Game Artists Sites and Video Designers Sites For Video Game
DevelopmentVideo Game Artist Design and Video Game Development I will make this a <a href="http://p.ost.im/p/dAhtvC">... http://p.ost.im/p/dAhtvC</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-7393379756042819132012-11-03T23:23:00.001-07:002012-11-03T23:23:45.248-07:00Video Game Design and and development! How do I start to make a game ?Well to start where do you learn about video game graphics, game engine <a href="http://p.ost.im/p/dB9nt8">... http://p.ost.im/p/dB9nt8</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-1636185571979482002012-10-01T08:25:00.001-07:002012-10-01T08:25:58.888-07:00Where can you find Video Game Design Artists ?Hello welcome to video game design artists and what is the job that the <a href="http://p.ost.im/p/dMRfeb">... http://p.ost.im/p/dMRfeb</a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-81248310339809942962012-09-05T18:52:00.000-07:002013-11-20T21:56:18.027-08:00Digital 3d Zbrush Scupting and Modeling for Animation and Games Well it has been a few months since my last blog posts to this blog and these groups, but since that time I have now developed yet another group and also my Freelance artists groups are starting to grow fast. I have a lot of my art portfolio work that I can show here on this post. I am building my graphic 3d artist portfolio with both character that I can now animate as well I am going to load them with all of the correct shade materials in 3ds Max and Maya also as well I have retoplogized them with both Topogun and aslo in qremesher of zbrush also. I have created enough to really get my portfolio with many styles. I then will import them all in both the Unity 3d game engine as well into the Unreal game engine and then use the images I pull out of there as well into my low poly portfolios. I still need to re design the logo for Ken Sweckards VFX 3d Studios ad I will be building the studio domain and as well another website with some apps for the freelance artist site. On one of my Freelance artist wanted blog I am documenting the build and also and will be helping any of the freelance 3d artist group members with building there website design as well also helping them to start promoting there blogs portfolios and other freelance artists sites. But for now I will show you some of my latest characters and works in progress to start, for example this was done in zbrush<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjeQoYnAN32j1eHXirLZf35RV9thnNaPmFDbd82ZPFqwmydHaQBtSGyE4iV8GfuS2U079CNLAcpxNs8T1Y8YYK4EE9lsU2ojIj0FnZCgpjvyjW76EpQE0FHfsgDgeOlHkXFs6aXY-2k0sP/s1600/mesh_body010armored.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="293" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjeQoYnAN32j1eHXirLZf35RV9thnNaPmFDbd82ZPFqwmydHaQBtSGyE4iV8GfuS2U079CNLAcpxNs8T1Y8YYK4EE9lsU2ojIj0FnZCgpjvyjW76EpQE0FHfsgDgeOlHkXFs6aXY-2k0sP/s400/mesh_body010armored.png" width="400" /></a></div>
These are in no particuler and are the doc pics as I modeled and sculpted him in the new zbrush<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF8EO5K8zZhIY3pv2KH9o71rbNxPIkBEB605-v9CsX5sXqkumSJezvZtmugcABnPyhmauRBfnvAZfpTnJXO2xhqAFeZKBurO-7chHpdqphUigaIL0uHnRzgARBzzySM6yMNTEnQQET0hR-/s1600/roman_sword02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="295" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF8EO5K8zZhIY3pv2KH9o71rbNxPIkBEB605-v9CsX5sXqkumSJezvZtmugcABnPyhmauRBfnvAZfpTnJXO2xhqAFeZKBurO-7chHpdqphUigaIL0uHnRzgARBzzySM6yMNTEnQQET0hR-/s400/roman_sword02.png" width="400" /> </a></div>
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I did his Boady and then as well I made his sword</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjve0g4pRc1O87XnFgokZHKZYg5YooaSP4QAgL0eU1_Lot6F9NWpfymr7frqvJHbNnvp4AtW_nt4kxkqsjJUvxl45wC_7weOIn3eD9vCZuZFvccv8XIFYrad6Su96GoFVK2L9NChD9iqDns/s1600/mesh_head09.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjve0g4pRc1O87XnFgokZHKZYg5YooaSP4QAgL0eU1_Lot6F9NWpfymr7frqvJHbNnvp4AtW_nt4kxkqsjJUvxl45wC_7weOIn3eD9vCZuZFvccv8XIFYrad6Su96GoFVK2L9NChD9iqDns/s400/mesh_head09.png" width="400" /></a></div>
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If you click on these you can see the detail that I have achieved ...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQr_LHy6U7gIg8A67e-jSiW8iVBT3PF1lPm-_VjiUFVw2_t5ohlxKpNsF6vIPQKRzWM1LRD-VcGwJ3PcGgmI1u02Wd1vnAlQbypUwvdF6Jaf329ccuKwiu-r_HsbEpawdkFaJI0ryj_NZz/s1600/workflow_sheet01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQr_LHy6U7gIg8A67e-jSiW8iVBT3PF1lPm-_VjiUFVw2_t5ohlxKpNsF6vIPQKRzWM1LRD-VcGwJ3PcGgmI1u02Wd1vnAlQbypUwvdF6Jaf329ccuKwiu-r_HsbEpawdkFaJI0ryj_NZz/s400/workflow_sheet01.png" width="300" /></a></div>
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This is my contact sheet showing my Roman character being done in </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfK26yNOTxvzW3ZizFeqq6HPEVOa_rXLXWf7qOwNw3La2VRn-HCY-oRoIrEt4_bchf88RMh_7Oqa8wHHUn6ga7g-4vhI4UTLeuRCvZoyiYGbSIZB9Yd1ilYNMOwLfJoh0y6Vq1yolz7jv/s1600/mesh_hand01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfK26yNOTxvzW3ZizFeqq6HPEVOa_rXLXWf7qOwNw3La2VRn-HCY-oRoIrEt4_bchf88RMh_7Oqa8wHHUn6ga7g-4vhI4UTLeuRCvZoyiYGbSIZB9Yd1ilYNMOwLfJoh0y6Vq1yolz7jv/s400/mesh_hand01.png" width="400" /></a></div>
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Here I used the zspheres to build the hands</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVe-RDhKc0Qed6KmtzK5tUkVr-moHE-ieJIkL1biudXj_svtaCc2GYRDHb5CRiRI2yrWKAjbP-id79zZuwEACJb1gJSh9h3Y8c1rWhOtFV_-0dU1eFqzm9GAh0WGm_RXVFM6QUQLjr3oAP/s1600/my_hand_mesh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVe-RDhKc0Qed6KmtzK5tUkVr-moHE-ieJIkL1biudXj_svtaCc2GYRDHb5CRiRI2yrWKAjbP-id79zZuwEACJb1gJSh9h3Y8c1rWhOtFV_-0dU1eFqzm9GAh0WGm_RXVFM6QUQLjr3oAP/s400/my_hand_mesh.png" width="400" /></a></div>
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I eventually qremeshed whole mesh added good edgeloops and it's about 25 K polys.</div>
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I will sculpt a bit more with zbrushes like the damn standard, the
move, and maybe even the inflate to detail different parts of the 3d
mesh with the model masked , unmasked etc. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhRwj_-65KrgDe4259xKCqMtP5MRBF4dYdfELz8D4g2qQ_6rbGOnCysRjt_S0mr_PxS03EWHlJG44j2evcJrQgzielyKOa1NCYazkNELE8Qm3PPanOnk_zCT-cFINaEpEMvoIchD52PCZ/s1600/full_accesory_roman_soldierframed.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhRwj_-65KrgDe4259xKCqMtP5MRBF4dYdfELz8D4g2qQ_6rbGOnCysRjt_S0mr_PxS03EWHlJG44j2evcJrQgzielyKOa1NCYazkNELE8Qm3PPanOnk_zCT-cFINaEpEMvoIchD52PCZ/s320/full_accesory_roman_soldierframed.png" width="320" /></a></div>
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Here is another look at this soldier of many characters that I have created over the last few weeks using digital sculpting technique in zbrush. I will also lower any of the items with retopgun which should get the character high poly model also has the low poly that I can animate in a game engine like Unity for example</div>
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Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-45053416555334813562012-05-28T14:23:00.000-07:002012-06-01T01:41:55.475-07:00<br />
I added this to it also to verify this blog in the blognetwork as well this proves it is my blog ! My other new blogs are located at ... these following urls as well ....<br />
<a href="http://freelanceartistblog.wordpress.com/" target="_blank">Freelance Artists Jobs Blog</a><br />
<a href="http://3dsculptingandmodeling.wordpress.com/" target="_blank"> Digital Sculpting and Modeling</a><br />
<a href="https://www.facebook.com/pages/Freelance-Art-Group/303399683082470" target="_blank"> Freelance Art Jobs Discussions</a><br />
<a href="https://www.facebook.com/KentonSweckard" target="_blank">Kenton Sweckards Art Page</a><br />
Just started setting up a group for freelance artists and where people with freelance art jobs can post there as well ! <br />
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Just because I posted this in haste I came back to update this today, and well this time I am posting as well a link to another artist that gives me quite a lot of inspiration ... his name is Mike Campau and I first saw his work a few years back. He has gotten better and better in the last two years. So here are two of his recent projects and works .... The first is called <a href="http://www.behance.net/gallery/RECHARGE/3327106" target="_blank">Recharge </a>and this one uses both digital painting and manipulation as well as 3d modeling. The second being the Jewel of what I have seen of his work and as well he worked on this with another artist named Tim Tadder. This piece of work is called <a href="http://www.behance.net/gallery/THE-FUTURE-OF-SPORTS/3974007" target="_blank">The Future of Sports</a> and this one is beyond cool. this is just a mind blower and humbles me to my knees. I am sure he is using Maya on this but I could be wrong and it could be 3ds max ... it is more then likely and autodesk program ... then again parts of the screen look like pilgways 3d coat also. No matter the program ... what he did with it is where the fat lady lends her vocals as this project could make most 3 in the towel and beg for a less fierce competitor.<br />
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Well this is my inspiration for my next work ... the lighting, the models, the composition and colors used as well the motion and energy he gets out of a still image rendering is beyond what I see most do in 3d design and digital graphics. Before I forget I would also like to point you at my Behance network project galleries you can find the last one I posted here ... its a rather simple concept model though it shows the process I went through to get to the final digital sculpt of the <a href="http://www.behance.net/gallery/Dire-Wolf-Cartoon-Version/3808755" target="_blank">Dire Wolf Sculpted in Zbrush</a>. Please follow my projects on behance and as well on Facebook just follow the links and like my pages or follow and share them. <br />
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</script>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-51730854794464134022012-05-05T21:23:00.000-07:002012-05-05T21:23:32.968-07:003D Digital Art Sculpting and Character Concept Show Reels Well a few days ago I started to work on my digital 3d character concepts show reel ... or well demo reel for work I do. My intent is to show my skills in many different digital media applications and programs. I will finish my demo reel in Maya via and animation of my works that I modeled, sculpted textured and painted in Zbrush, Maya, Blender 2.64 and Adobe Photoshop. If I decide to use more programs on this project I will mention them here as I go along and also put them in the credits of the demo reel. To start I did some rough sketches and sculpts of my ideas for the scenes I wish to create ... I have decided that I will do 3 scenes, and these are to all show off what I have learned in these programs as well to set moods and environments that change through the 3 different scenes as well to show character emotion through the animation of the models that I created. I will add some background sounds and music though the work should stand for itself with or without the sound. I am doing this as well as having a still art portfolio because the reality is that most people want the people modeling the assets and characters in 3d to also be able to and have a knowledge of the rigging and set up. I do agree that a strong knowledge of a rigging character deformation in animation and topology are the difference between a character that has problems and one that works and is believable when it is animated. But before I go to that extent I needed to decide how I would do all this, what the scenes would look like, environments, characters, landscape and assets ... etc ... So for my rough set up first off I went and found many reference photos of landscapes similar to the 3d landscape I will be modeling. Many that contain fish that will help me with my modeling and sculpting as well as corral, plants and anything else that will aid in my research and work. After this we come to the point I am at now and that is setting up rough 3d sketches of these scenes. With rough models and landscaping for the scenes, I as well have been creating other brushes and materials for this project and planning any vfx for the animations. I also have been recording my work flow via digital images so I can show the documentation of what work I did along the way. For example here are some rough sketches of my first scene digitally sculpted in Zbrush using dynamesh. For these sketches I used and outline and a sketch material from zbrush. <br />
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Again these are just some rough 3d concept sketches in zbrush. These will all be modeled detailed colored and textured in zbrush then the models will be imported to maya for rigging ,animation, shading and lighting. Some parts may be worked on in blender as well.<br />
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Here are the 3d rough models that will next be detailed in sbrush.<br />
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As you can see these are just rough models ... but this will give me a place to start from. After I do the texturing, the sculpting and the topology again if needed then I will make normal maps as well for export with the uvs textures and any other map that is needed .<br />
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I will post the next scene i n a day or so and let you see the rough draft of that as well some individual renders of some of my models working on in zbrush.Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-35050475386590807142012-04-25T14:08:00.001-07:002012-04-25T14:08:50.349-07:00Well did some finish work on some models and some are what and where I want them to be others I am working on still in details and posing etc... For example here is the first model and this one is what I was looking for, it is ready to transfer out of zbrush and into a new program for example maya or blender and do a little more before final renders.<br />
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as you can see here he is with and without jewelry etc .... <br />
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This is the next one it is my dire wolf model after adding some hair to him! I will show more very soon of the latest zbrush work that I am doing. This last wolf I used the new hair and fibermesh system in zbrush.<br />
<br />Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-16531957677264263492012-04-05T21:48:00.001-07:002012-04-05T21:53:47.106-07:00Digital Sculpting Vampire Head and a Dire Wolf Well it has been a few weeks since I posted though here we go again ! This week I have some more personal work that I have been creating. The first being a vampire head I have been working on, in Zbrush. Currently I have poly painted parts of it ... added some place holder eyes etc ... It may not look like a lot from what I posted last time ... but there have been a lot of changes made to it. Here is where I am at now on the Vampire head.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiakv9vc7kWo2FaBjBb7uyZoyIerbsgmenxrvhpAkZis7rO71j6FlMzHFFx_XUcnQMfR3bfsyc1yH8-DF02lXINdi__QeyFLlqeqZ4phyYS1adqtJ0s9QIp9VJgXCp5N4VhgMaPznmdccqz/s1600/vamp_headostuary_eyews02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiakv9vc7kWo2FaBjBb7uyZoyIerbsgmenxrvhpAkZis7rO71j6FlMzHFFx_XUcnQMfR3bfsyc1yH8-DF02lXINdi__QeyFLlqeqZ4phyYS1adqtJ0s9QIp9VJgXCp5N4VhgMaPznmdccqz/s400/vamp_headostuary_eyews02.png" width="400" /></a></div>This is before I poly painted it at all in Zbrush, I had added the eye balls here though. I will be working on the teeth this week, they are the only part borrowed ... the teeth and gums were done and sculpted in Zbrush just not all by me. The bottom gums I did all of the top are a from the gnomon site. And here we go with the poly painting started<br />
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And here is some more I Have sculpted in ZBrush the last two weeks !<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_yBFOlhQyfGw7qXW-R0yr0DOzT74taCls5ngBDmwcofbF2vTdZQ9hS5ris9tZtpWnEzotgm3I7_5FBofDFVQgZX60sM1htQdWju1m5GpC3Oyl_A0pB2qCzmi6uYHU7Z6CuoPevAExNmro/s1600/beast.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_yBFOlhQyfGw7qXW-R0yr0DOzT74taCls5ngBDmwcofbF2vTdZQ9hS5ris9tZtpWnEzotgm3I7_5FBofDFVQgZX60sM1htQdWju1m5GpC3Oyl_A0pB2qCzmi6uYHU7Z6CuoPevAExNmro/s640/beast.png" width="640" /></a></div>I have a long ways to go on this one but the mesh is great so far, as well I have a good feeling about it as well ! Zbrush makes everything so easy as well Blender 2.6 that I modeled this in to start ... Anyway I have a few other items I did also like a few trees that will go in the scene<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmryzawTIJVhpOU2nOErhl8lpf-fmw0LSEBXO85CPJRHgnFUjsBRZQaH0dyaLjWQwYYux_I7en-il0AUadd2HoPgYFM6QRLWAFMLxKqrhIUhqIuSbyetqR2_8Y5XjA1GklacUPEZpDGKYd/s1600/stump_render.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmryzawTIJVhpOU2nOErhl8lpf-fmw0LSEBXO85CPJRHgnFUjsBRZQaH0dyaLjWQwYYux_I7en-il0AUadd2HoPgYFM6QRLWAFMLxKqrhIUhqIuSbyetqR2_8Y5XjA1GklacUPEZpDGKYd/s320/stump_render.png" width="320" /></a></div>and the full tree as well which I did about a week and a half ago plus a bunch of rocks LOL next I build a cave ....<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitjz9rUUzhfxCbjWbTgzEPadq0qzrU_71fbcV12WVaQd8azReeLmMp7nU8-CSEc1-LIhBAz83wGY9cr6JO41SGM5B1eLNa8F-WfdieRsR9Aqgin9BZgvcDofs0gcpB4pJKnwDQsdo_Pswe/s1600/high_res_tree07.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitjz9rUUzhfxCbjWbTgzEPadq0qzrU_71fbcV12WVaQd8azReeLmMp7nU8-CSEc1-LIhBAz83wGY9cr6JO41SGM5B1eLNa8F-WfdieRsR9Aqgin9BZgvcDofs0gcpB4pJKnwDQsdo_Pswe/s320/high_res_tree07.png" width="320" /></a></div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGEnXPKz7ynYbJt4Z7Nfl3WjzhZqjuw2de-YnxbSoQWJlhTYPWZ4UAmHka-l529O3DpJhHZ2RhzXB97xfsZKe5li5P5ygAM0Vc8nTkdJD8-_Yq-Y4MeD_Hz6jcE2hfWB28tnMsDS2pe5G/s1600/high_res_tree07.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;">Still more to do on this </a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I would appreciate if you like this work if you also liked my Face Book Digital 3D Art page also located here ... <a href="https://www.facebook.com/Digital.3d.Art" target="_blank">Digital 3D Art</a> I also started a new Digital Sculpting page located here on Facebook as well <a href="https://www.facebook.com/pages/3D-Modeling-and-3D-Sculpting/270714896340056" target="_blank">Digital Sculpting</a> ! Until next time have a Scary Day ! </div>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-68548234334707444862012-03-17T18:09:00.000-07:002012-03-17T18:09:54.042-07:00New digital and character art using the new Zbrush 4 R 3Here are some of the images I have done in the last two weeks from works modeled in Zbrush 4R3 which is one of the most useful tools around. I have used other tools for example blender 2.6 which does have sculpting capabilities as well as 3d modeling abilities. But I would not have been able to make this in blender. First off I used the zsphere and zsphere 2 meshing capabilities and then sculpted from what I made using them. in the other case of the head that was a square turned into a circle and then later made into dynamesh. here is a picture of the head I did ...<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfBsNiljwlFW2lJbuQs6ARI7d85aVNbqYY-B7G6XR3cxi2ZA88MnQM0ucpqOIWzyV_2ANWre-tfrNUKAvb5Gu5TP7ODiCg83nHcgl2FNIgKFek1MozhMNOYW7VqEs3zz7h_vF_tB3Sjwgw/s1600/vamp_head02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfBsNiljwlFW2lJbuQs6ARI7d85aVNbqYY-B7G6XR3cxi2ZA88MnQM0ucpqOIWzyV_2ANWre-tfrNUKAvb5Gu5TP7ODiCg83nHcgl2FNIgKFek1MozhMNOYW7VqEs3zz7h_vF_tB3Sjwgw/s320/vamp_head02.png" width="320" /></a></div><br />
It is still a work in progress for now. I need to do the gums /teeth as well I need to material it in zbrush and then will do a texture painting for it as well ... You can do almost all of it in zbrush at this point with the fiber mesh funtions can even do hair. <br />
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Also in Zbrush I sculpted the this Mansect and also at this point I have set up surface materials and will continue on with my work on it. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjMQbGdCZ0WX4hyphenhyphenYTk2lQOut8OvOyqpHKRQU6VYrzSuO3Kr7Hclbf4fMrdkc1e8YFla2ui-grC1aFsf4IO8tO0XaW1ZrhZGT02KGA8rFy9Vu1KbHHYglts6GcwglX4DO2bnABR4pAfEnPX/s1600/creature_materials_alien05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjMQbGdCZ0WX4hyphenhyphenYTk2lQOut8OvOyqpHKRQU6VYrzSuO3Kr7Hclbf4fMrdkc1e8YFla2ui-grC1aFsf4IO8tO0XaW1ZrhZGT02KGA8rFy9Vu1KbHHYglts6GcwglX4DO2bnABR4pAfEnPX/s320/creature_materials_alien05.png" width="320" /></a></div>This is after I used zbrush to sculpt and draw it then I posed him better and skinned him in zbrush. Then well I will show you below.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhj2yE90anoQGx3eWNWfKy0GWdWECENoxWzkohv8vUX6Oh_IWuPhfxYB-jXkMmt4_WI9lH9KqF5Z2hP5UQKUCyheiLlWD84zLgMZETvpKlmZs0YZE6nN_r7-DOoT7rO2phngBvO45Cl6_i/s1600/creatures_pmd_spheres.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhj2yE90anoQGx3eWNWfKy0GWdWECENoxWzkohv8vUX6Oh_IWuPhfxYB-jXkMmt4_WI9lH9KqF5Z2hP5UQKUCyheiLlWD84zLgMZETvpKlmZs0YZE6nN_r7-DOoT7rO2phngBvO45Cl6_i/s320/creatures_pmd_spheres.png" width="320" /></a></div>First I used z spheres and z spheres 2 in order to form the mesh or skin. Then next as you after I get this shape I work some more and then next I skinned the mesh I had created.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxruzqbOrurUCsvJ6egNfWCyLtB_5BdwXCJWng1JHQHYIkTYrOklSfPzXY_A55NR-YcVYVs6QtMV4sXb6C20raSwjExyTfzfUkD-TofJmS2I2UmggObU9APsAr7dsDVih73zoCk03csgeJ/s1600/creatures_pmd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxruzqbOrurUCsvJ6egNfWCyLtB_5BdwXCJWng1JHQHYIkTYrOklSfPzXY_A55NR-YcVYVs6QtMV4sXb6C20raSwjExyTfzfUkD-TofJmS2I2UmggObU9APsAr7dsDVih73zoCk03csgeJ/s320/creatures_pmd.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">This is the mansect after I did some more sculpting on the mesh again using zbrush 4r3. Here is also more of a sketch look of him using the black and white sketch materials</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXw7O2fmX9YYLw4wieB9tGz2LqseqCvyQupgRhWidX4GKbqmEEGqRwkQEDJjlo6U6Y6TmN7FRMJ98zWRD0SQZE9KOFfENc_p3k_fieR0KMwbEb2qOZUNd8qBPcDF4XeBKRS0tuMrPaTE2K/s1600/creatures_pmd_outline.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXw7O2fmX9YYLw4wieB9tGz2LqseqCvyQupgRhWidX4GKbqmEEGqRwkQEDJjlo6U6Y6TmN7FRMJ98zWRD0SQZE9KOFfENc_p3k_fieR0KMwbEb2qOZUNd8qBPcDF4XeBKRS0tuMrPaTE2K/s320/creatures_pmd_outline.png" width="320" /></a></div> and then well this is more pictures of him where I have currently gotten him to as well.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3vRpq60g3074iqM9MYrXyzYWyaph3c8KeJukEzM6e8H2qjL7YBujiX-b5eWKDOnXxnxce3j2yLCQRAYitgfSpWnmH1Th1l44NvBs0ZJQNJGOjoZia8-ywCG5Kf1B8D5rxmDwmXXu7R0F/s1600/creature_materials_alien02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3vRpq60g3074iqM9MYrXyzYWyaph3c8KeJukEzM6e8H2qjL7YBujiX-b5eWKDOnXxnxce3j2yLCQRAYitgfSpWnmH1Th1l44NvBs0ZJQNJGOjoZia8-ywCG5Kf1B8D5rxmDwmXXu7R0F/s320/creature_materials_alien02.png" width="320" /></a></div>and from the front then after this from the side<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju0O7AeqDlQDhR2_d6vKFiClxNVFr2upRS-4Vcacc4kc8ain6O7N5CAOqVU_hwuLc6Jaw7WPybM4eCu8-xBFBdMdraJH3eAADbVFASwGCoKToJK-HEsGXrWMl_EeXYNISWeByuSGwnHm17/s1600/creature_materials_alien01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju0O7AeqDlQDhR2_d6vKFiClxNVFr2upRS-4Vcacc4kc8ain6O7N5CAOqVU_hwuLc6Jaw7WPybM4eCu8-xBFBdMdraJH3eAADbVFASwGCoKToJK-HEsGXrWMl_EeXYNISWeByuSGwnHm17/s320/creature_materials_alien01.png" width="320" /></a></div>I will post more again soon of this model as well as others.Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-60286783646416037672012-02-26T23:22:00.000-08:002012-02-26T23:22:34.483-08:00Digital 3d Art Group on Facebook ! Zbrush, Blender 3D, Photoshop even Maya Well this week in 3d digital art and artwork ~ I learned more about some new digital modeling and sculpting programs etc .. But first off I have a new name for my <a href="http://www.facebook.com/Digital.3d.Art" target="_blank">3d digital artwork</a> page the link is pretty cool because I had over 25 people like it this last week. Plus as well I also added about 20 new followers on twitter for my <a href="https://twitter.com/#/Fantasy3dArt" target="_blank">digital artist</a> twitter account. Well actually I now have about 35 or more new twitter followers ! As well I joined and started participating in many 3d artists and programs groups from Zbrush artists to blender artists, character artists groups on Linked and more. As well I worked on my sculpt and modeling of my turtle some more in both z brush and now in blender soon as well.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinIhI_qhQ_SEpkZszqhUi4tgEGB0G4r0b-kCYZ5OxBFNyf8wSHnZGr-ckR_7MCWvlypn1zv1787soODkQWJ0YpeLzsLIdYcn0PfOHN9j4lSb2UMu8_JATT2fp-yLmHDEWPLx6Kvpq6B6Nc/s1600/turtle.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinIhI_qhQ_SEpkZszqhUi4tgEGB0G4r0b-kCYZ5OxBFNyf8wSHnZGr-ckR_7MCWvlypn1zv1787soODkQWJ0YpeLzsLIdYcn0PfOHN9j4lSb2UMu8_JATT2fp-yLmHDEWPLx6Kvpq6B6Nc/s320/turtle.png" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWjHrdI8wHpZVJlnYIktl6WDoUMiHUTfv5J-FH1qmCWlyP9XMFeWtOTddYZS5XUtcxokvdEGMv55_9zpZ9A3elwGv7PwWHDNCEbSkuhRCSarQrOsssjfsIhD7sGV1gQ-4LwmMHC3zZ7BMi/s1600/turtle01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWjHrdI8wHpZVJlnYIktl6WDoUMiHUTfv5J-FH1qmCWlyP9XMFeWtOTddYZS5XUtcxokvdEGMv55_9zpZ9A3elwGv7PwWHDNCEbSkuhRCSarQrOsssjfsIhD7sGV1gQ-4LwmMHC3zZ7BMi/s320/turtle01.png" width="320" /></a></div>well this is where I started this documentation at in the beginning this 3d digital sculpt started as a sphere and then I added some cylinders for legs and head and then some more spheres that became joints to the latter parts of the legs and as well a head.<br />
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<tr><td style="text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh99SyV5lSSXtkk4khKZ3Gy0XQCVHUSk3hh6tb2dcjkoUpSywpLWbOR6aRsyw898uEA4OYfbSBLUJt1ltuNesZmE8LVhk7AQwMEhOHLwwq-dxh9CZlsVCzqf6v8aTwN76OC1cVE4MNI1jN/s320/turtle06.png" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Legs were just spheres and and cylinders in zbrush Dynamesh !</td><td class="tr-caption" style="text-align: center;"><br />
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</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh99SyV5lSSXtkk4khKZ3Gy0XQCVHUSk3hh6tb2dcjkoUpSywpLWbOR6aRsyw898uEA4OYfbSBLUJt1ltuNesZmE8LVhk7AQwMEhOHLwwq-dxh9CZlsVCzqf6v8aTwN76OC1cVE4MNI1jN/s1600/turtle06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"> </a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMs-P7pPMzbLFjpK5cV0RllAQiX16njFiUoUqAuQPphiDWavk_YhMsaeIy72NVWdaP84iQXRlBvBck9FZWaPA7lMp2AwJzMK9XvDhNrI3I-j-gKg-m1oh4FGeXTgFaxYbKDtpU9sVKDNyQ/s1600/turtle03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMs-P7pPMzbLFjpK5cV0RllAQiX16njFiUoUqAuQPphiDWavk_YhMsaeIy72NVWdaP84iQXRlBvBck9FZWaPA7lMp2AwJzMK9XvDhNrI3I-j-gKg-m1oh4FGeXTgFaxYbKDtpU9sVKDNyQ/s320/turtle03.png" width="320" /></a></div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvyQQZnLeAPZz994_fLWXGrkkteRyBERDQTn8j2DM__0SMDW0vfk8zZZF7vlI1LSW-cN2CmbC9s5DpM0shFFbmZsrnhpFcNG5aYwF7GjyRYZMGnqBn3GwR1COAqeTknKIk0KKUsPFnT4kR/s1600/turtle04.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvyQQZnLeAPZz994_fLWXGrkkteRyBERDQTn8j2DM__0SMDW0vfk8zZZF7vlI1LSW-cN2CmbC9s5DpM0shFFbmZsrnhpFcNG5aYwF7GjyRYZMGnqBn3GwR1COAqeTknKIk0KKUsPFnT4kR/s320/turtle04.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">As it gets re-meshed and the spheres and cylinders are joined Zbrush 4.2 dynamesh I sculpt more!</td><td class="tr-caption" style="text-align: center;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil9uHHBZdY7j9Mjnhbljw4U8ONJjVbdWGYIuY30vCuXkhImep3_RcA8TwUceOwd7Be2xM9VivJxf66xyEFIgUyL6YP5SvYk3KPX6K-cF0zs2eOE26NytwzjnrcajTIUTU4qZoievOHHiZ3/s1600/turtle011.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil9uHHBZdY7j9Mjnhbljw4U8ONJjVbdWGYIuY30vCuXkhImep3_RcA8TwUceOwd7Be2xM9VivJxf66xyEFIgUyL6YP5SvYk3KPX6K-cF0zs2eOE26NytwzjnrcajTIUTU4qZoievOHHiZ3/s320/turtle011.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Then I start texturing and re-mesh at a higher resolution in zbrush r4.2b this is the model with a mask applied</td><td class="tr-caption" style="text-align: center;"><br />
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</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyBIt3ZDCiJFBOScyNbgRW1mJFTfpj5j19YIL71HuEcYmaCwykYC6UFXaNXTspMsqJZJ0jw5E1s7_iq2n09kNGq0jxr9Cv9WYLMosws4AoWrUYEohLrTRBT2rIt-wzUZtTsL-rZBczbkj/s1600/turtle012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyBIt3ZDCiJFBOScyNbgRW1mJFTfpj5j19YIL71HuEcYmaCwykYC6UFXaNXTspMsqJZJ0jw5E1s7_iq2n09kNGq0jxr9Cv9WYLMosws4AoWrUYEohLrTRBT2rIt-wzUZtTsL-rZBczbkj/s320/turtle012.jpg" width="320" /></a></div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmz3xy0Q5vUyO7a7z5Y0fraQd-cpJ8ij_68C09muP_ts86WM5cSDaaqILGL3JKT6n6lGom0LRqIXwH0Kkey7XprH_GvIOn-69RVYMhG_cyF64WFHi2uRZXlcMw3EqjwFEC4jV1UpxurQwX/s1600/turtle013.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmz3xy0Q5vUyO7a7z5Y0fraQd-cpJ8ij_68C09muP_ts86WM5cSDaaqILGL3JKT6n6lGom0LRqIXwH0Kkey7XprH_GvIOn-69RVYMhG_cyF64WFHi2uRZXlcMw3EqjwFEC4jV1UpxurQwX/s320/turtle013.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After a bit more texturing in zbrush 4.2 still in dynamesh setting!</td><td class="tr-caption" style="text-align: center;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPShF_4OHArAGnqhAv-LiMo0EN0DewNyNtXbmDAHSrD3cC1ZGGQRTwQRkf1x87hxpqNxb0PDuJhMF3hDRlXHnmUkLPHQODbMtFv6WSQpN8Ldt4g-vYMOH2DxcAxZLXZKMjWLGYEHbjnEFa/s1600/turtle014.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPShF_4OHArAGnqhAv-LiMo0EN0DewNyNtXbmDAHSrD3cC1ZGGQRTwQRkf1x87hxpqNxb0PDuJhMF3hDRlXHnmUkLPHQODbMtFv6WSQpN8Ldt4g-vYMOH2DxcAxZLXZKMjWLGYEHbjnEFa/s320/turtle014.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still in dynamesh of zbrush 4.3 but now with red clay matcap !</td><td class="tr-caption" style="text-align: center;"><br />
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</tbody></table> I will be finishing this up very soon and will keep you up to date on my zbrush sculptures using dynamesh and as well other great feature of Zbrush and as well will import this over to blender 2.6 as well ! Zbrush is great for art and there are just so many things that you can do with it as well. Currently I am awaiting the arrival of a new stylus for my Wacom tablet so I can sculpt in details easier and then while I have been waiting I started preparing my pipeline with many different 3d apps and as well some great 3d game engines as well. I have not used the game engines yet but I have installed them on my workstation and have started to familiarize myself with them. honestly one is a lot like the interface to second life so it should not be really difficult I would assume. As well I started my Google+ webpage called <a href="https://plus.google.com/u/0/118310336461111245793/posts" target="_blank">Digital 3D Art</a> Maybe next week I will share some of my art galleries and portfolios I have online for 3d digital artwork.Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-89514200849219346792012-02-14T16:40:00.000-08:002012-02-14T16:40:52.598-08:00What I did This Week Online<a href="http://goo.gl/photos/mH0b7ysIaW" imageanchor="1" style="clear:right;margin-bottom:1em;margin-left:1em"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVeQ47Jbq8gCAjz6k-7qronslheJPiQYGzBlZ54uDRPFkPJgN2zvw5FJP2WNC0-uyeRISUQRMFlmGGkfLxn26G7qGoV_MXm5TXw_hYb6KmVl7XbQkBbTmahPlcHw1LXcBtZAnwigweJICy/s160-c/WhatIDidThisWeekOnline.jpg" border="0" /></a>Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0tag:blogger.com,1999:blog-1447721387956920520.post-10521936430293965912012-02-14T16:05:00.000-08:002012-02-14T16:05:25.546-08:00My Digital Artwork from Sculpting to Rendering and Digtal Painting.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiMwrzABIstR_1CiE9LR4z0cbGqP2fKohChAErMvphG_IObmBjCI3qz32ht79fFSTxpuQ2P00ZuOdH-qNG9iDkZnlhNHyzgYgZM8jclhGTjc7R9yOwhtOw4CSoDEKsgNAsUbJPyx7ljmBq/s1600/headscult01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiMwrzABIstR_1CiE9LR4z0cbGqP2fKohChAErMvphG_IObmBjCI3qz32ht79fFSTxpuQ2P00ZuOdH-qNG9iDkZnlhNHyzgYgZM8jclhGTjc7R9yOwhtOw4CSoDEKsgNAsUbJPyx7ljmBq/s320/headscult01.png" width="320" /></a></div>
Welcome to 3d digital sculpting, modeling and painting artwork ! I will be adding new things including tutorials and links to do with the 3d digital art categories on a regular basis. I will list many new programs and explain different new features on new 3d applications as well as show you some of the art I create using many diffuserent 3d digital artwork tools and programs. First off I use quite a few programs from Pixologic's Zbrush and Sculptris program, adobe Photoshop, Poser, Art Rage, as well as many other art programs available for creating digital 3d artwork. I will be adding galleries as well posting links to other useful applications and websites etc... For example here is one of my links to my <a href="http://www.facebook.com/groups/156978877716034/" target="_blank">Digital 3D Art</a> Groups that I put together on Facebook as well here is another link to one of my <a href="http://www.facebook.com/pages/Digital-3d-art/187133618018155" target="_blank">3D Artwork Gallery and Pages</a> . also here are a few more links to other galleries that I have posted 3d art and my 3d sculpting galleries at.<br />
<ol>
<li><a href="http://bigbear-inkpen.deviantart.com/" target="_blank">Deviant Art Bigbear - Inkpen Gallery</a></li>
<li><a href="http://www.artbreak.com/bigbearinkpen" target="_blank">Digital Art and Painting Gallery</a> at Artbreak</li>
<li><a href="https://picasaweb.google.com/102977457203566151910/VampireArt" target="_blank">Vampire Digital Art Gallery</a> on picasa web</li>
</ol>
These are just a few links to my work with digital art from renders to digital painting and as well digital sculpting and painting, Including digital shading, digital lighting, digital composition, digital effects and much photoshop work as well. <br />
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<br />Medicine Man Geneticshttp://www.blogger.com/profile/11277742835334017701noreply@blogger.com0