Saturday, September 6, 2014

Importance of Photoshop in 3d Pipelines, Zbrush, 3ds Max, Blender all Need Photoshop

   When it comes to graphics then Photoshop is reigning King, and it does not matter if it is print, web, games or film. No matter what Photoshop has its hands in the cookie jar when we deal with any sort of visual media. Sure you could pair PSP with 3D Max for example but all in all in a professional setting it is normally Photoshop. If you are working on a model in Zbrush simply click the plugin exporter button and now you are in Photoshop. Bake out a normal map save it out pull it up in adobe bridge then touch it up via Photoshop and Quixel. We could go on and on with a long list from all the duties and tasks that Photoshop is used for and the projects that it has been used on from most every company in the world.

   So while on the subject let me invite you to checkout the new community called Photoshop Hangout you can visit the blog located here on Blogger as well at the Photoshop Hangout Blog

I am built numerous blogs that are all inter related at this point seeing I learned in both the 3d and 2d world of thinking when it comes to tech, graphics, graphic design, technical ideas and solutions, innovations and ways of thinking, as well the whole idea that a replicator that we saw as science fiction when I was a kid watching Star Trek is now a real life machine that is based on the innovations of 3d Printing. Currently working on a computer science degree, I am as well others struggle with just keeping up with technology let alone and rather then being ahead of it in all areas. Yet I excel at both graphics and design as well tech and computers so I sit right in the middle of what is to come and what is currently in place. When I see the graphics design and technology in modern day tele dramas as well the information technology that are representing, the jumps are not as far as the Sci fi of the past in say the 1970's and 1980's.

     Yet in the graphics of today, our technology is far reaching in both organic and technological sci fi, and is shown in the movies and films that are media and social hits.For example if you look at movies such as Transformers, and Pacific Rim the technology and sci fi are far reaching and effects are beyond amazing, but even the organic sci fi is incredible in a film such as Revenge of the Planet of the Apes. The "Planet of the Apes" franchise has pushed the limits of 3d film making beyond and into our imaginations. But these advances mean scripting , coding, advanced algorithms, advanced processing power and chips, faster networking and render farms that reach past that sci fi realm that was Star Trek and Star Wars in the 1970's. Back during the Star Tech days of advanced graphics everything was done via physical world models and shot on film, today it is 3d virtual model recorded as a bunch of 1's and zeroes with digital information compressed using countless algorithms and streamed with ever changing video and graphics applications. So this is my point, being where do you start to follow the ever changing field and what area do you specialize in ?  Since humans are very visual in nature was well audible and these go hand in hand with the mind and imagination as well tech and learning, this is a huge and wide reaching area of study and we cannot be the experts in each and every part of it. I am decent with lighting and color yet I am only proficient in some render engines. But the reality is I can at least get renders out of most of them that are somewhat decent due to the fact they all have similar settings, effects and interfaces. In the end the renders and the images will all shift back to Photoshop and After Effects for the most part. Industry wide though it goes to Mari and Nuke as the high end for motion graphics with node editing etc ... Again Photoshop is the Reigning camp but there is always going to be a bigger fish lurking in the shadows.

     So this being all said comparability, portability, interactively and open end transparency to help get the job done in today's demanding world of graphics and tech Photoshop reigns supreme for now. Adobes Creative Suite with the new shift to the Adobe Creative Cloud is just another technical boundary in attempts to seal the deal and retain the crown in this fast and ever changing tech world. Iphone, Andrioid, and Windows are always trying to supply people with new graphics innovations meant to mimic the abilities of Adobes graphics suite and us as graphic artists, yet its still the templates and creations that we develop that are fueling and making these applications viable to the general public and through our chasing of tech that we stay ahead of them. For more info in regards to tech, graphics and computers please also follow my other blog that I run called Freelance IT as well please feel free and aI welcome comments questions discussions regarding artwork, graphic design, technology and web design and development.